The list is sorted by the amount of time spent in games.
June 3, 2024 Avalanche Studios closed two offices and fired 9 % of employees
June 4, 2024 in Solar Crown, you will have to work well for the dream car
Fallout: New Vegas
The Elder Scrolls V: Skyrim
Grand Theft Auto v
Cyberpunk 2077
The Binding of Isaac: Rebirth
Fallout 4
Stardew Valley
Monster Hunter: World
Ghost of Tsushima
Slay The Spire
Fallout 76
Hades
Baldur’s Gate III
Elden Ring
Diablo IV
Vampire Survivors
Hades II
Animal Well
HELLDIVERS II
Balatro
The best comments
Hades 2 deserved his prize. All the early versions be so high quality.
I remember how I tried to go on Bastion from these Igrodelov with the translation of Stopgim 🙂 The narrator there sharply younger.
And this is Hidees 2 not even release)
Clones and clones that do not bring anything new or improved.
It is one thing to borrow an element and make it better, another is thoughtlessly repeat.
As a rule, the games take the best, not the worst from the images to follow. Do not agree – give at least examples.
Visually – Death Must Die. Absolutely tasteless attempt to imitate. The sprites alone and the interface causes irritation. The gameplay is taken directly from Vampire Survivors (which the worsened Crimson Land clone itself).
Gameplay – Curse of the Lamb. Two buttor pressing simulator. And its visual style is not saved by a dull game cycle, which was simply thoughtlessly repeated.
I was madly disappointed in Hades and really hoped to improve in the second part. The sequel was supposed to be DLC to the original, which would fill the giant pit of repetency. In Hades 2, everything is so bad with the variety and a system of progress that there is no way in one commentary. Fortunately, as it turned out, I am not alone with the same claims and on the expanses of YouTube there are already different videos, where people express a similar thought to my. One of these will attach below.
Well, I still do not agree that a successful, but not perfect game in its mechanics necessarily causes stagnation. I agree that thoughtless widths will appear, but in the wake of the increased popularity of the genre he can attract those developers who are ready to show something new, but could not roll into the genre due to its unpopularity.
It happens of course, that some chips become the ustoy of the genre and then everyone spits from them, like an obligatory open world with questions in any action. But I do not think that Hades is so popular and financially successful that the whole genre will adapt to it.
So much that this is the first sequel Supergiant. Money decided, alas.
We will have to Flagman-casino.co.uk see Fallout all the same, the series works
You wrote about Skufs (developers) and skifs (players) and then without clarification wrote that they could not defeat the first boss. Without clarification which scum did not defeat the boss. I can’t read your thoughts alas, let’s learn to write first ..
Well, according to this logic, the market had to start copying the first Hades. Interestingly, a lot of his clones and borrowings have already appeared?
That’s your business. Do not want – do not eat these felt -tip pens.
My case is corny, I did not know about the existence of the "cuckolds" exactly until the moment until the Hades came out, after the complete passage I sincerely kaifanil from this game. I tried to download the similar games that came out many years ago, also under the “Rogalik” sauce, I did not like it at all, and the Hades will remain forever in my soul as a pleasant and cool toe)
I will add: in Hades 2, I have not played yet, I wait until the game is polished and released in the release, therefore I can not say anything for the second part.
Think as you want. I have too little time to spend it on srach about games.
"There will be no more unique jusets, because there is a popular sorcerer"
"There will be no more strategies, because the mob suppressed everyone and captured the genre."
"There will be no longer the Central Plant, because there is Skyrim and Dragon Age"
Only the Sith is all erected to the Absolute.
You have strange, conflicting claims. At first you say that everyone will repeat the Hades formula, copying the disadvantages. Then – what will lead to stagnation of the genre filled with clones.
But it is precisely the clones of popular games that create the development of the genre, it is in them that chips appear, which then can become the standard of the genre.
And the statements about the "repetition of the shortcomings" do not sound convincing. As a rule, the games take the best, not the worst from the images to follow. Do not agree – give at least examples.
Yes, and I still did not understand, you have only claims to Hades 2, or to the first part, too?
Between death and everything that you listed, from 5 to 15 years passed.
This is today all sorts of boomer-players (which copy the formula of the 1994 game, without adding anything new). And before that there was a thousand and one attempt to repeat first to the sorcerer, then Battlu and now the clone of Pubga is quietly dying. Heroic shooters are as follows, by the way.
I feel that they will now be assigned things that I have not said, so I will clarify:
I completely and completely for development, creative, experiments, etc.D. The problem is that developers and publishers are very fond of repeating both the strengths of the project and the weak. In the case of a hit from Superjant, we will see sausages with a sugar plot and gameplay "Spam Saspes and LKM". So it turns out that in order to wait for the rebirth of the genre, I will have to wait 5-15 years.
Sorry, in the morning I get confused in terms.
As the skills of a certain streamer (which in your words could not pass the first boss) can determine the audience of the game? 🤷🏻♂️
And you are based on these data, you are verifying the presence of third – some transcendental from the streamers taken from. NIS TRY
The funny thing is that everything that you listed has a place to be.
Arena shooters died after witchcraft? Died.
RTS died after a mob? Died.
Only arp remained from RPG and then in the form of Starfields and the Genshin of the Impacts. One Baldura and was an exception for the entire gaming industry.
My fears are not based on fantasies, but on real events that have already happened.
And why guess when Clones of Heidis are already appearing in Steam? And the next few years we will only look at them and look at them. It is especially ironic that there are more differences in them than in the sequel itself.
I just talked about shooters, and Milsima, boomer-players, doom are come out all kinds of and other projects.
Strategies are still produced by Total War and projects like Warno the new “enemy rear”, and other Starcraft children.
CRPG is quite successfully adjacent to Tes and Fallout, like Pillars of Eternity, Wasteland.
Clones appeared in all popular games, but reality would put everything in places, compinating excess garbage like Moba, autobattler and Vampire-Like, which were high-hand genres in the first.